The Independent
Newspaper
November 28, 2006
United Kingdom
How bridge became cool
The world's most sophisticated and subtle card game
has got a serious image problem. While poker conjures
up notions of fast cars, loose women and all-nighters
in Vegas, bridge is more likely to suggest cucumber
sandwiches, blue rinses and afternoon naps. That's
why Maureen Hiron, The Independent's in-house expert,
set out to create a faster, funkier version that
would bring younger players flocking to the green
baize. Novice Ed Caesar tries his hand
Two years ago, Maureen Hiron -The Independent's
bridge correspondent - was playing a weeknight club
game with her expat friends in Marbella when there
was a break in play. Table seven had been asked to
speed up a little. The instruction, quite literally,
fell on deaf ears. That night, table seven consisted
of a 98-year-old golfing Canadian called Sidney Matthews;
Edith Gross, 95, a former ballerina who once danced
for Adolf Hitler; Lilian Matthews, a Spanish international
bridge player, 90; and 90-year-old Lorenzo Runeberg,
a Finnish international known as "Ruthless Runie".
They had a combined age of 373.
For Hiron, a British international herself, there
couldn't have been a clearer example of the way bridge
is becoming a dangerously old game. She is not the
only one to make this observation. Ever since poker
took off in Britain in the last decade, bridge has
been fighting an uphill battle. Although, worldwide,
200 million people play bridge, it is an increasingly
ageing constituency. And in Britain, despite signs
in the Nineties that the game was bursting with life,
there are now fewer than 30,000 members of the English
Bridge Union, the game's governing body. The average
age of EBU members is 55 (for the American Contract
Bridge League that figure is over 60).
Who cares, one might ask. But for bridge's legion
of ageing players, both in Britain and abroad, the
game is worth saving, not merely because of its heritage,
but because it forms a rich part of their social
existence. For its most fervent acolytes - for whom
it's the highlight of a week, or mental stimulation
at the end of the day - life without it would not
be worth living.
So where has the game gone wrong? Compared to Texas
hold 'em poker, currently the world's most popular
card game, one can understand why the brash American
has ruled the felt these past few years. You can
learn hold 'em in minutes. Bridge takes weeks. You
win money in hold 'em. In bridge, you score points.
The objective of a game of poker is the destruction
of your opponents' wealth, often by deceit, and the
accumulation of your own. In bridge, the goal is
a particularly English idea - the duty to make good
your "contract" - or prediction - of how
many tricks you can win in that round.
Bridge has an image problem. While hold 'em conjures
up hard-bitten men, scantily clad women, and long
nights in Las Vegas, bridge evokes cucumber sandwiches,
dank afternoons in village halls, and sharp words
between bitter octogenarians. In hold 'em, you need
balls. In bridge, you are more likely to have a dicky
prostate.
Hiron wants to change all that. So she has created
a game called Abridged, a simplified version of bridge
that gets rid altogether of bidding - the most complex
part of the game. To make matters even simpler, the
game has colours, not suits. Face cards have been
replaced by the numbers 11, 12, 13 and 14. Abridged
has already been a huge hit in America, where, after
an initial sell-out run, a further 50,000 games are
about to hit the shops. Can it do the same in Britain?
"I can see what's happening in bridge," says
Hiron. "Because it's become so complex, because
the learning curve has become so huge, people have
been put off by it. It's only natural. Bridge is
a living, breathing game, and it has developed. That's
fine for committed players, but it means that to
learn the game can be eternal for some people. What
I've done is to get rid of the most complicated part
of the game, so people can start playing in 20 minutes."
***
Emboldened by Hiron's enthusiasm, some friends and
I gather in a basement flat in Kentish Town, north-west
London, to get the measure of Abridged. Our Abridged
party - two journalists, a PR man and a barrister
- are all complete bridge novices. Nevertheless,
the point of Hiron's game is that it's for everybody.
How hard could it be?
Quite hard, apparently. aBRIDGEd isn't complicated
in the way that bridge is complicated. With its primary-coloured
cards and numbers instead of face cards, the game
looks kindergarten obvious. But there's still a "contract" of
sorts to arrive at - by counting pips on the cards
- and the scoring takes a little while to get right.
The biggest problem I have with the game is that
it is almost, but not quite, like a traditional card
game. I can't help but translate a 13 of Green, say,
into a king of some suit or other.
Still, the evening flies by. It's a crushing victory
for the barrister and I, and although the PR man
admits that: "I always thought I would ask someone
to shoot me if they ever caught me playing bridge," he
quite enjoys it, too. The game still doesn't ooze
raw excitement, but it's certainly easy to play,
and one can see why it's taken off in the US. But
what do the bridge hierarchy, a notoriously conservative
bunch, think about this potential revolution? And
is their beloved game really in so parlous a state?
"First of all, I think Abridged looks like
a fascinating game," says Peter Stocken, chairman
of the EBU. "But whether it will take off in
Britain is another matter. The history of bridge
is littered with the remains of previous attempts
to variegate the basic game [the seldom-played mini-bridge
being one of them]. The basic game has always prevailed.
However, the EBU, in its present mood, which is for
change, change and more change, will give its support
to anything that promotes an interest in bridge.
"There's absolutely no reason why the average
age of bridge players should be going up. It's entirely
our own fault for not coming to grips earlier with
what we should have been doing. We've come to realise
that bridge needs a change of culture, and what we
need to do is to create happy, friendly clubs where
you can get a good game. One of the blights of bridge
in the past, for instance, has been the bad behaviour
of some. God knows, I was guilty of it in my youth.
It's normally partners getting at each other, and
it's incredibly off-putting."
Stocken suggests that to see what the face of modern
bridge looks like - away from the crumbly, back-biting
stereotype - I should visit Andrew Robson's Bridge
Club in Fulham. Robson, one of Britain's finest bridge
players, and also one of its most vocal enthusiasts,
has been running his club in Parsons Green for 11
years now. He has also agreed to teach this bridge
novice a few things about how to play the game properly.
Robson's club is bright and welcoming, chock full
of green felt and fast-emptying wine glasses. Although,
on a cold Wednesday night, you could hardly describe
the 140 or so who pass through Robson's door as hip,
few look in need of hip replacements. Paintings priced
at £500 hang on the walls, waiting for an idle
purchaser - which, given the understated affluence
of the crowd who are in tonight - does not seem too
ambitious. And, in the week six beginners' class
Robson has optimistically enrolled me in, the average
age is somewhere in the mid-thirties.
Robson, 6ft 7in in his unseasonal sandals, and garishly
clothed in mauve and red, speaks. This man, a bridge
genius, has an Intel Pentium processor between his
ears. The rest of us are working with abacuses. Things,
he realises, need to be explained slowly - especially
bidding, which his class are learning tonight. It
is the very area of the game that Hiron believes
is hampering development.
Bidding is the process in bridge by which you and
your partner (sitting opposite each other, playing
together) arrive at a "contract" of tricks
you think you can win in any particular round. The
aim of bridge is to make, or exceed, your pair's
contract, so getting the bid right is crucial. But,
here's the rub, you cannot see your partner's hand,
and the only way you can tell the combined strength
of your cards is by the way he or she bids. What
makes bridge so instantly, hypnotically interesting,
is that each separate bid, or sequence of bids, means,
or should mean something to your partner - like passing
a cryptic billet-doux only you two fully understand.
Learning this new language, I discover, is a little
like learning Russian - not only new words, but a
new alphabet. One has to learn about scoring one's
own cards - four for an ace, three for a king, two
for a queen, one for a jack - and knowing whether
one's 13-card hand is "balanced" (equal-ish
cards for each suit) or "unbalanced". One
has to know, also, what to do with that knowledge.
If, for instance, one has 12-14 points in a balanced
hand, the best opening bid is "one no-trump".
That means that you and your partner must win one,
plus a mandatory six (seven in all) out of the 13
tricks to prevail, in a game where every suit is
equally powerful.
Tonight, Robson dishes out half a dozen of these
nuggets - individually comprehensible, collectively
brain-melting - so that by the time our table gets
to play a real game, our heads are spinning. Still,
we play, and have a half-decent game. Opposite me,
Miriam, a schoolteacher in her late twenties, is
already well-versed in bridge nuance. I feel confident
with her, and, although our understanding is far
from telepathic, we basically make decent calls.
To my left and right (or East and West), are Rosie,
a pharmaceutical saleswoman, and Barbara, an estate
agent, both in their forties. They seem less confident.
As a group we muddle through together, albeit with
occasional insertions by Robson. In times of utter
confusion, our lofty guru leads us in catechism: "How
do we respond to a one no-trump opener if we cannot
make game, and have a five-card suit," he chimes. "Bid
with two of that suit," we reply, in unison. "Very
good," says Robson, beaming.
With Robson's help, Miriam and I prevail. It's a
great feeling - not just the winning, although that
is pleasant, but the sensation of mastering, at however
shallow a level, this complicated game. Not an unkind
word has been spoken - we are all equally incompetent,
after all - and some form of incremental progress
has been achieved. After our lesson (and my triumph),
Robson offers some clues to his club's success.
"I think we're unique in teaching from-scratch
bridge," he says. "So we specialise in
teaching the game, making it simple and fun, and
for the club to be a social place to hang out. Bridge
is complicated - it does take a time commitment to
learn it - but the learning part is actually fun.
And once you're over that hurdle, you can play socially
forever."
What does Robson think, then, about abbreviated
forms of the game, such as Hiron's Abridged. "I
haven't seen the details of Maureen's game," says
Robson, "but I've always been of the opinion
that those [games] only work up to a point. People
want to play bridge. That's what their friends play,
that's what they're going to be invited round to
someone's house to play. Although Abridged might
be a perfect way to get children involved with the
game, I think, personally, that [for adults] to play
less than bridge is to miss out."
Robson would say that - he has, after all, a thriving
business teaching people to play bridge - but perhaps
he's right. His club is not in the least bit daunting,
not at all exclusive. One of the reasons for the
conviviality is Robson's "zero-tolerance" policy
on rudeness.
"You have to set high standards," says
Robson. "I warn people once about their behaviour,
and if they won't change, I'm afraid they're not
welcome at the club. The members appreciate that.
They can rely upon the fact that no one is going
to make them look silly, whatever their level of
bridge."
Learning in this environment would be easy. But
Robson's club, he admits, is atypical. When I tell
him I am going to be visiting the Highgate Bridge
Club the following day, to see what Stocken calls "a
traditional club", he emits a low chuckle.
"Well, that will be... different," he
says. "It will be much older, much more serious,
much more die-hard. In its own way, it will be much
more exclusive."
***
On a crisp, freezing day, outside a scout hall on
Sheldon Avenue, Highgate, 50 or so elderly north
Londoners are babbling away to each other about the
price of cashmere, and filtering into the tropical,
10-radiator room. People carry cushions - "my
back, dear" - and fuss about late arrivals.
One glamorously coiffured octogenarian drops her
score sheet. "We'll have to do without," she
laughs, "I can't bend down." Her friend
asks if she can turn the heat up. The average age
cannot be below 70. The temperature must be over
100.
It's duplicate bridge afternoon at the Highgate
club, where 13 North-South and East-West teams compete
against each other to attain the highest score at
the end of the afternoon. A full complement of 13
tables has turned up. Before the bridge starts, the
bridgers cause riotous levels of noise as they gossip.
That is until a mediating tap on the microphone from
Saul Rafalowitz, the president of the club and two-time
winner of the Highgate Bridge Club Duplicate Pairs
Saul Rafalowitz Cup.
"Would everyone please be quiet. Sshh, now," says
Rafalowitz. "I have an announcement. The Christmas
party has limited spaces."
"Are we having a party?" one old girl
asks her partner, after cleaning out her ear.
"Please book early so you're not disappointed," continues
Rafalowitz.
"Make an appointment?" asks the same pensioner.
"Organised chaos," chuckles Marian Harrison,
the club's chairman.
When the bridge starts, punctuated as it is by frequent
calls from Rafalowitz for "quiet, please, ssshh!" it
seems friendly enough. Although the atmosphere is
not quite as hands-across-the-water as at Robson's
club, it's not razor-edged either. True, there is
the odd sharp call of: "Oh, please wake up -
you're driving me crazy," [to be fair, her partner
had just fallen asleep for the second time] and acid-tinged
questions such as: "But, why on earth did you
lead with the queen?"
No one at Highgate is particularly interested in
Abridged. Why would they be? They have the real thing,
and they have been playing it for years. It has made
them part of a club - not just the physical premises
in Highgate, but a community of bridge-players -
that gives them invaluable time with similar people,
and mental stimulation. And, in that sense, Robson
is right: old-fashioned clubs can feel exclusionary.
What's more, it is the mainstay of their appeal.
***
When Hiron conceived Abridged, she knew she wasn't
targeting the likes of Highgate Bridge Club. What
she wanted were young players. It is a project that
has already been welcomed by Bill Gates and Warren
Buffett - themselves million-dollar investors in
youth bridge schemes - and by the American Contract
Bridge League.
"When I used to run a school bridge league
in London, it used to cater for 100 schools," says
Hiron. "Now there are six. What we have to say
is that if young people aren't playing the game,
it's our fault. We've made the game too hard."
But just as Abridged will reach an audience traditional
bridge cannot, one can't help thinking that people
will always want the genuine article. At a time when,
every day, our world is rendered more "accessible" -
more facile - there has to be a place for a game
that resists easy interpretation. For something that
makes your brain whirr. I've had two days of bridge
and I'm hooked. It's addictive in its complexity,
begging you to master it. Still, if Abridged can
be a staging post to bridge, and also the road to
an enjoyable evening in itself, it will have served
its purpose.
"Bridge is by far the best game ever invented," says
Robson. "It can take a while to get it, and
to jump those first few hurdles. But it lasts a lifetime."
Bridge vs 'Abridged': how the rules compare
Bridge, sometimes known as contract bridge, is a
trick-taking card game played by four players, who
form two partnerships. The game consists of two phases:
bidding and play. In the first phase, the two partnerships
bid against each other to form a "contract",
or number of tricks they intend to win, in the following
hand. The declaration comes with a designation of
preferred trump by the bidding team - hearts, clubs,
diamonds, spades or no-trump (when all suits are
equally powerful).
After the contract has been made, the "hand" or "deal" is
played. The goal of any single deal is to win the
most tricks with your given cards. At the end of
the hand, points are then awarded if the partnership
that made the contract achieved their stated number
of tricks, with extra points awarded for any tricks
superseding that contract.
How 'Abridged' differs
Instead of using a conventional pack of cards, there
is a special Abridged pack: consisting of red, green,
yellow and blue "suits". There are also
no face cards in an Abridged pack - the ace, king,
queen and jack have been replaced by 14, 13, 12 and
11. Each of those replaced cards also has a number
of "pips" on it - four for 14, one for
11 - so that players can calculate their own hand's
strength.
The major difference between bridge and Abridged
comes at the first stage. In Abridged, there is no
bidding. The contract is calculated by a different
method. Players go round the table, first stating
their hand strength, and then stating their colour
strength (how many of the most numerous colour you
are holding). The team with the highest number of
points immediately becomes the declaring team, and
must estimate how many tricks he thinks his partnership
can win. A contract has been arrived at, and play
can start.
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