| |
| Apples to Apples for the Schools |
| Apples to Apples is a great
game for classrooms: |
It promotes vocabulary development,
general knowledge acquisition, and positive interpersonal
relationships. It's flexible with respect to number
of players and time it takes to learn, and to play.
Students learn while they play and they really do enjoy
Apples to Apples-it's fun!
|
| |
| The Apples to Apples
game can be used outside of the regular classroom: |
Educational Support
Staff: Social Workers and School Psychologists
use the Apples game with student groups. It breaks
down barriers and helps students become comfortable
with each other. It has also been used in sessions
for parents on parenting skills-as an example of
a family activity which promotes communicating in
a non-threatening environment.
Special Education-Learning Disabilities: Apples
to Apples is a great game for students who have difficulty
with tasks that require reading, but still need to
be challenged intellectually. It offers many opportunities
for creativity and higher level thinking skills.
Special Education-Speech and Language: The Apples
cards can be used as flash cards for students working
on speech and language development.
English as a Second Language: The
Apples to Apples Junior games are perfect for students
who are learning English. A teacher can preview the
card set and remove any cards that might not be appropriate
for the language level of the students. Because of
the discussions that take place as part of the judging,
students have opportunities to ask questions and learn
about the meaning of words. The synonyms on the green
Apple cards also help students develop their vocabulary.
After school Programs: Apples to
Apples is a great game for after school and recreational
programs. Students with a wide range of interests and
experience can all play together. In fact, the more
diverse the group, the more interesting the game. |
| |
| The Apples to Apples cards
can be used to promote education: |
Young Learners: Because
the red card titles are nouns and the green cards are
adjectives and adverbs, the cards can be used for language
arts. The words make great sentence starters. For example,
select one green card and two red and make a sentence
using the words. The red cards can be sorted by categories
or by characteristics. The green apple cards also provide
synonyms for each word making them particularly good
for vocabulary development. They're great for demonstrating
the multiple meanings of words, and the subtle difference
in meanings.
Older Learners: Apples to Apples is based on comparing
and on decision-making. Older students can use their
verbal skills to explain the basis of their decision-making.
They can also develop their own Apples cards, using
the MyCard program and custom cards. These cards can
be based on curriculum content. For example, they could
select, from a history unit, persons, places, and things,
that would make good red Apple cards. Then they write
the "flavor text" for the card. The flavor
text would provide a short, concise description. The
cards could be added to the game and used as a study
aid. |
| |
| Educational Aspects of Apples
to Apples |
| |
Promotes Interaction |
| |
|
Recommended
for groups of 4-10 players |
| |
|
All players
are involved in every round |
| |
|
Rounds
takes less than two minutes (even players with short attention
spans stay involved) |
| |
Improves Vocabulary |
| |
|
Each card
contains a different word or phrase |
| |
|
Adjectives
and adverbs are presented with 3 synonyms |
| |
|
Multiple
meanings are often used in play, for example: two good
responses for "cool" would be "skateboarding"
and "snow" |
| |
Reinforces And Expands
General Knowledge Base |
| |
|
Includes
famous people, places and events from history, literature,
politics, sports and entertainment |
| |
|
Information
is provided on the cards for topics that might be challenging |
| |
Develops Positive Relationships |
| |
|
Rotating
role of judge allows all players to express themselves |
| |
|
Through
their responses, players get to know each other better |
| |
Promotes Self Esteem |
| |
|
Card choices
reflect the personality of the player (it could be serious,
humorous or personal) |
| |
|
As judge,
each player expresses his or her own choices and reasoning |
| |
|
Judges
respond to the cards played without knowing who played
them |
| |
Encourages Higher Level
Thinking |
| |
|
The judges
often select clever and witty responses |
| |
|
An effective
strategy is to select words based on knowledge of the
perspective of the judge, or a good guess as to how the
judge might respond |
| |
| Parent/Teacher
Comments |