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Pyramid Online Magazine
"Pyramid Picks"
May 28 1999
Dan Blum
USA
Apples to Apples, the second
game from Out of the Box (the first was Bosworth®),
is a party game consisting of a big batch of cards with
words and phrases on them - the players score points
with them by trying to figure out how other people will
think. Yes, I can hear you thinking "Gosh, how original"
all the way over here. However, Apples
to Apples is a very good party game, with a number
of twists that make it stand out from the run-of-the-mill
games that glut this area of the market.
There are two kinds of cards in the game -- 324 Red
Apples, which are nouns, and 108 Green Apples, which
are adjectives (all featuring art by Pyramid's very
own John Kovalic). In addition to the cards, you get
a plastic dealing shoe -- that's it for the components,
making for a nice compact game. Green Apples tend to
be fairly broad but specific enough to be interesting
(e.g., "Luscious," "Confounding"), while Red Apples
can be general ("bones"), specific ("Marilyn Monroe,"
"Berlin 1945"), or personal ("Your High School Prom").
Everyone keeps a hand of seven Red Apples from which
to play, and Green Apples are used one at a time by
the judge. The judge position passes around the table
-- when it's your turn to be judge, you put aside your
hand, take a Green Apple card, and put it in the center
of the table while announcing what it is. Everyone else
has to select a Red Apple card from his or her hand
and toss it on the table (face-down) - quickly, because
the last person to play has to take the card back and
can't score in that turn. You then take all the Red
Apple cards, display them (one by one, usually, and
with appropriate commentary), and decide which one best
fits the adjective on the Green Apple card -- using
whatever criteria you like. You don't even have to explain
your selection process, although of course doing so
is where half the fun is (the other half is in seeing
what ludicrous Red Apples other people play). Whoever
played the chosen Red Apple card gets the Green Apple
card to put in front of them. All Red Apples played
are discarded (and replaced from the deck), and you
pass the judgeship to the next player (you can discard
Red Apples out of your hand and replace them, first,
if you like -- judge's privilege). The winner of the
game is the first to get four Green Apples, although
of course you can vary this to suit the size of the
group and the length of time you want to spend on the
game. (Note that someone gets a Green Apple card every
turn, so the game can only go on so long no matter what
you do).
So, what's so great about this game? It's fast moving
-- the last-in loses automatically rule means people
play their Red Apples pretty quickly (often fast enough
that they pick something they didn't really mean to,
which gives amusing results). You have enough cards
in your hand that if you don't have something appropriate
for a given Green Apple, you're almost guaranteed to
have something wildly inappropriate which will be good
for laughs (and if you're more concerned with scoring
points than producing laughs, you shouldn't be playing
party games in the first place). The game provides a
lot of variety -- you may go through a fair number of
the Green Apples in a single game, but the next time
they come up the players will be holding entirely different
hands of Red Apples, so it won't matter if you just
saw them last week. This is in contrast to games such
as the otherwise excellent Taboo, which if you play
often enough will tend to get a little dull because
people will start to learn the best clues for the cards.
You'll still want more cards of both types after playing
enough games (and Out of the Box is already planning
a 144-card expansion), but it will take a lot of games
before it's really a necessity. In addition, the game
can be played with any reasonable number of people (some
party games are limited to six or eight players), doesn't
get bogged down with a lot of fiddly rules which don't
add to your enjoyment much, and is fun even when played
with people you don't know very well. This last feature
hardly makes it unique among party games -- Taboo, 25
Words or Less, and other games meet this criterion --
but it does differentiate it from games such as True
Colors, Compatibility, Personal Preferences, and the
many similar games which really only work if the players
all know each other. Apples to Apples,
unlike these, can be pulled out at a convention and
played with people you've just met (it's small enough
to carry around for this purpose, too).
Bottom line -- if you like party
games at all, you can't really go wrong with this one.
The one available copy at the convention I recently
attended was almost always being played, and there was
hardly anyone who didn't ask when it would be available
in the stores (the answer -- the end of May). This was
from a group of hardcore gamers who have seen everything,
mind you. I expect the general public will enjoy it
at least as much.
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