|
RPG.NET
26 October 1999
Jason Driver
USA
A few weeks ago, I happened upon a press release about
a game called "Apples to Apples".
Seems this game had been named the 1999/2000 Party Game
of the Year by Games Magazine, and had also earned the
Mensa select award for games. To be honest, these accolades
weren't exactly making me run towards this game. Many
of the games that I play get honored with awards from
time to time, but I think it's safe to say that Call
of Cthulhu is going to be up for Mensa select award
the same year that Mr. Potato Head gets a lifetime achievement
ribbon. So, I was a little apprehensive about this game
from the start. And besides, what kind of name WAS "Apples
to Apples" anyway? Fruit doesn't normally inspire
one to think about action, excitement, or fun (and if
it does, typically you need psychiatric help). And yet,
it got SOMEONE'S attention....I needed to feed my curiosity.
A multitude of different possible game designs ran
through my head as I e-mailed Out of the Box Games for
more information. Mark Alan Osterhaus, the lead designer
of the game, very kindly sent me a reviewers copy Priority
Mail (which meant I received the game 4 or 5 days later.
My next review will be on the US Post Office; watch
for it, won't you?). The moment I opened the package
and saw a picture of two dancing apples staring back
up at me, I realized that "Apples
to Apples" was not going to be anything like
I had expected.
That, ladies and gentlemen, is an example of "understatement".
The game itself is fairly simple. There are two types
of cards, red apples and green apples. The red apple
cards each have a picture of a demonic dancing apple
and a noun ("people, places and things", in other words),
followed by a phrase describing the word. The green
apple cards, also adorned with the aforementioned dancing
devil fruit, have an Adjective on them ("words that
describe nouns"). Each player is dealt seven of the
red (noun) cards, and one player is named the judge.
The Judge chooses the top green card, reads the adjective
printed on it, and lays it face up on the table. The
other players choose a card (up to two cards with four
players) from their hand that is most closely described
by the green card and lay them face down on the table.
Since only the first four red cards on the table can
be used, speed is of the essence here. At this point,
the judge shuffles the red cards, reads them one at
a time, and laying them out next to the green card,
chooses which card is best described by the green card.
The owner of the red card selected gets the green card
and then play passes, with the next player becoming
the judge and the round starting over. The first player
to reach a set number of green cards is the winner.
From reading the rules, the whole game sounds like little
more than an elementary school grammar exercise.
On speed.
"Apples to Apples" is a
riot. I would need charts to explain just how much fun
this game really is. Remember the red cards with the
noun and little corresponding phrases on them? These
aren't "car", "bus" and "dog", oh no....
1."Mud" - Water. Dirt. You do the math.
2."Surfing the Net" - www.get-a-life.com
3."A Morgue" - "Given strange eons, even death may die..."
H.P Lovecraft
4."Whips" - "Crack that whip...whip it, whip it good."
- Devo
Oh my GOD, they quoted Devo! Any game that can quote
Lovecraft AND Devo AND make perfect sense doing so is
pretty much a must buy in my book. Four of us sat down
to play this game, and wound up laughing just about
every single round. After the first game, we read the
cards, and then we had to play again. And where reading
all of the cards might take away from the "newness"
of other games, the sheer random nature of the game
means that no hand will ever be the same, and so the
laughs are different every time. On top of that, Out
of the Box includes 324 noun cards and 108 green cards
to go Through, with two expansions planned in the coming
months to add to it (although it stands alone just fine).
The rules sheet is one page, but a game this simple
doesn't really require a lot of guidelines (No rule
books to flip through; yay!).
Don't let the party game" moniker fool you; this is
a game that would make a nice, quick, funny diversion
between campaign sessions as much as it is a perfect
way to pass the time among couples and families. It's
simple, reasonably priced, and quick to play. In fact,
the only negative about this game that I had (and the
reason that it didn't get an "excellent" in style) was
that the cards are printed on stock with only slightly
less weight than a 3X5 card. I can already see where
some of my own cards are already getting worn and bent
after just a few games. However, this is a minor detail
overall, and doesn't detract from the game (just me
being picky).
As our group sat down to play "Apples
to Apples" for the first time, I kept thinking
about the first time we had played "Once Upon a Time"
by Atlas Games. The two are totally different in just
about every way, so I couldn't figure out why they struck
me as similar at all. As I looked at the tears of laughter
on the faces around me (mine included), it suddenly
clicked.
We were having FUN. This is a simple
game. No dice, no complex rules system, no figures.
Just laughing and lots of fun. So often when
people game, in the effort to memorize lots of rules
to exploit or push the boundaries of what is allowed
(myself included, to be sure), gamers can lose sight
of the reason that they sat down to play in the first
place; to have spend time with friends and have FUN.
People, this game is just that, lots of fun. If you
have kids, or adult friends (And don't worry Sandy A.,
you'll get some of those one day), or have friends who
like having a good laugh, then you *need* to try "Apples
to Apples"! Don't just take my word for it; just
ask Mensa. People with high IQ's CAN'T be wrong...
Style: 4 (Classy and well
done)
Substance: 5 (Excellent!)
Back
to Apples to Apples Reviews page
|