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Ages 12 to Adult |
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4-10 players |
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Minutes to learn |
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20-30 minutes
per game |
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Stock #3729 |
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Suggested Retail
Price $24.99 |
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| Updated 6/9/08 |
| Note: The rules on this page
reflect the most current version available, and may differ
slightly from previously printed rules. |
What’s in the Box
- 168 Challenge Cards (336 words)
- 1 Card Viewer
- 2 Erasable Drawing Boards
- 2 Dry Erase Markers
- 2
Erasers
- Rule Sheet
The Challenge Cards are written in four languages: English,
Spanish, French, and German. Play in the language of your
choice.
The Object of BACKSEAT DRAWING
Earn points by drawing and identifying the objects named
on the Challenge Cards, using only the directions given by
a teammate.
Setting up
- Divide the players into two teams. If there
is an odd number of players, decide which team should have
the extra player.
- Each team selects a Director (who
gives instructions) and an Artist (who follows instructions).
The remaining team members will try to identify the object
being drawn. These roles will rotate throughout the game.
- Give the Artist from each team one drawing board, one
marker, and one eraser.
- Decide if the group wants to
play the easy side (yellow) or the advanced side (red)
of the Challenge Cards. Place the set of Challenge Cards
in the Card Viewer so that the selected color is visible
through the viewer window.
Playing the Game
- The Director from either team takes
the front card from the Card Viewer and moves it to the
back of the viewer revealing a new card in the viewing
window. The other players may not see this card.
- To
begin the round, the Director looks at the word in the
viewing window and then passes the viewer to the Director
from the other team.
- After both Directors have seen
the word, the viewer is placed to the side. When the last
Director to view the card is ready, he or she says “go.”
- Each
Director tells his or her team’s Artist how to draw the item
named on the Challenge Card—without naming the item.
See Director’s
Guidelines. Each Artist draws what
they are told to draw, showing the drawing to members of
his or her own team.
- The Artists and other team members
try to guess what is being drawn. They may only call out
guesses and may not ask questions of the Directors.
- The
first team to identify the item that is being drawn wins
one point. The point is represented by the Challenge Card
used in that round. That card should not be immediately
taken, but should be awarded when the card is removed to
reveal the Challenge Card for the next round.
- To begin
the next round, the roles of Director and Artist rotate
clockwise within each team.
- The new Director from the
team that won the previous round removes the front card
from the Card Viewer, taking care not to reveal the next
card to the other players. The card just removed is placed
on the table and represents one point.
- Play continues
following steps 2–8 until
a team has earned seven points.
Winning the Game
The first
team to earn seven points wins the game!
Director’s Guidelines —
Directors try to communicate
how to draw the items named on the Challenge Cards, but there
are limitations to what the Director may say and do. Directors
may not use their hands to communicate any information about
what is being drawn. They may not touch, nor point, to any
part of the drawing board. Directors may only provide information
about the shape, location, direction, size, and number of
the lines and shapes to be drawn.
Terms Allowed —
- The Basics: the words “Draw” and “Erase.”
- Shape
Terms: line, dot, square, oval, curve, ‘T’ shape,
cube, pyramid, etc.
Example: “Draw a large horizontal
rectangle in the center of the board.”
- Location
and Direction Terms: left, right, up, down,
on top of, inside, near, angled, etc.
Example: “On
the bottom line of the rectangle, draw one circle about
an inch from each end leaving about one inch between
them. Erase the part of the line inside each circle.”
- Size and Number Terms: two, inches, half, big, small, larger, more, fewer, longer,
etc.
Example: “In the center of
each circle, draw a smaller circle.”
The Arrow: a Director may tell
his or her team’s Artist to draw an arrow pointing
at one specific part of the drawing. The arrow is used
to indicate the significance of that particular part.
Example: “Draw
an arrow pointing to one of the large circles.”
Terms Not Allowed —
- Directors may not use
words that would provide any clues or information about
what the item actually is, any part of the item, or the
use of the item.
Example 1, the Director may
not say: “Draw
a handle on top of the rectangle.”
Example 2,
the Director may not say: “Draw something that
you would sit in.”
- Letters of the alphabet may not be
used to spell words.
Example, the Director may not say: “Draw
a “C” and an “A” and a “T.”
If
a Director uses any terms that are not allowed, the other
team is awarded the point for that round.
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