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Stock #5555 |
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Suggested Retail
Price $24.99 |
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Games Magazine – Year's Best Games
John McCallion
December 2003
USA
Are you cunning enough to get something for nothing?
All players roll their dice, move their Merchant that number
of space, and secretly pick one of their three permanent action
cards. If two players pick the same card, they must offer
each other increasing values of gems for the privilege of
playing it. When three of more choose the same card, nobody
plays it! The three Actions are: Gemstones, which get you
the number and color of gems depicted on your Merchant’s space;
Points, which earn you the number of of points shown on that
space, and Roll, which lets you move you Merchant by a die
roll. A Merchant that completes an entire lap of the board
ends a round, and prompts a scoring. Earn points for having
the most or second most gems of each color, and for completing
a lap; then return half of your scoring gems to supply. Most
points wins after three rounds. Entertaining
proof that great minds should not try to think alike!
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