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Contour Magazine
Issue 3, November 1998
Stuart Dagger
Scotland
One of the obvious rules at Essen is that you should
check out any stall that is doing good business and
this one was. I was also intrigued to learn how an American
company had come to do a game about the battle of Bosworth.
They haven't. Want they have done is invent a fast
moving and very entertaining multi-player game which
uses chess pieces as its base. Casting round
for a name for it, they decided that kings, queens,
bishops and knights constituted a medieval sounding
cast, asked an English friend for the name of a medieval
battle and Bosworth was the one that came to mind.
Each player has a set of 16 cards which correspond
to one of the sides in a game of chess. These are played
on a board, where they will move and capture just like
their chess equivalents (with a simple and logical extension
for the pawns to enable them to cope with the fact that
this is a 4-sided rather than a 2-sided game.) As the
designer points out, this means that you have very little
to learn, because there can't be many games players
who don't already know how chess pieces move. The object,
as in chess, is to capture the opposing kings.
The board has a 4 by 4 centre area, with four side
extensions, each one square deep. So the whole is a
6 by 6 square with the four corner squares removed.
The side extensions are the "field camps" and it is
from these that each player's pieces enter the fray.
At the start of the game you place four pawn cards in
your field camp. The rest of your cards are shuffled
and placed face down in a deck next to you, with the
top four forming your initial hand. On you turn you
move one of your pieces and whenever a gap appears in
your field camp, you fill it with a card of your choice
from your hand, drawing a replacement from your deck
after doing so.
This is not a game that I could ever have invented,
because I have seen lots of games over the years and
know that multi-player games involving piece capture
don't work. And they don't work, because what inevitably
happens is that as soon as A and B get locked into an
exchange of pieces, C and D will start rubbing their
hands in glee, as they are gaining ground on both of
them. This is obvious to everybody and so players play
defensively, waiting for mistake, and everybody gets
bored. However, all rules have exceptions, even mine,
and Bosworth is one of them.
Because the playing area is small and piece density
high, defensive play is not an option. There isn't room
to hide and there isn't room to stand aside while two
of your opponents slug it out. The four sets of pieces
are jumbled together, leaving you with no option but
to attack.
The skill lies in recognizing threats while there is
still time to do something about them and judging when
to bring on the various pieces. The king will clearly
make his entrance last, but it is a closer call with
most of the others. Off the board they can't do any
damage; on the board they are vulnerable. People who
have played a fair amount of chess will have a slight
advantage because they are likely to have a better "sight
of the board", but that is all. The subtleties of chess
are not there and so you don't need to fear someone
who knows about them. This is not a rarefied and intellectual
game; it is a straightforward street
fight. Added to which, if you do come up against
an experienced chess player, a bit of judicious ganging
up will soon handicap him down to size.
The cards are very attractive, showing a silhouette
of the appropriate chess piece superimposed by a very
well drawn cartoon figure. They got a good professional
cartoonist to do them and he has done an excellent job,
his work adding to the pleasure of what is an interesting
and fun game.
Back to Bosworth
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