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Gamescafe.com
October, 1998
Burt Hochberg, Senior Editor
USA
Chess can be very hard work if we take it seriously.
All that opening analysis, all that endgame theory,
all those current games to keep up with, all that money
spent on books. The stress, the angst, the pain. You
know what I mean. If we put as much time and effort
into other studies as we put into chess, we'd all speak
eight languages and have a lock on the unified field
theory.
Chess can be fun, too, of course. When we're not boning
up for the next tournament or plotting how to get even
with our brother-in-law the next time, we relax with
blitz chess, or solve problems, or play mind-jangling
chess variants. For those so inclined, there are thousands
of chess variants to explore, most of which are described
in David Pritchard's great study, The Encyclopedia of
Chess Variants.
In my job as senior editor of Games magazine, where
I edit the game-review section and the annual Buyer's
Guide to Games, I receive many commercial games chess
variants. New ones come out every year, god help us,
and the very few good ones find their way into the pages
of Games magazine or the Buyer's Guide. Curiously, though,
I almost never see them mentioned in the chess press.
I would like to rectify that by telling you about three
recent arrivals that I think you should be interested
in.
Bosworth (Out of the Box
Publishing, $19.95, www.otb-games.com, or 608 244-2468)
takes its name from Bosworth Field in England, where
Richard III lost the decisive battle of the War of the
Roses (immortalized by a line from Shakespeare's play
that every chess player mutters at least once in every
tournament, "A horse, a horse, my kingdom for a horse!").
In Bosworth, a board game
for two, three, or four players, a deck of 64 cards
represents the pieces, 16 in each of four colors. The
board is a 6x6 grid with the four corner spaces unused.
Each player gets a set of 16 cards of one color, consisting
of a king and a queen, two rooks, bishops, and knights,
and eight pawns. To begin, each player lays out four
pawns face up on his edge of the board (his "field camp").
His remaining 12 cards are shuffled and stacked face
down. He draws four cards off the top to form a hand.
The other eight form a face-down reinforcement deck.
Players then simply play chess, except that there is
no castling, en passant, pawn promotion, or check. An
attacked king that can't get out of check is captured,
and that player is out of the game. (If there are only
two players, the game is over.)
Here's the intriguing part. After you move or capture,
you must fill an empty space in your field camp, if
there is one, with a card chosen from your hand, then
replenish your hand from your reinforcement deck. Of
course, the moment you place your king on the board,
your opponent knows where it is and can attack it. For
most of the game, you can avoid this, since you choose
which card from your hand to place in your field camp,
and often you can move without clearing a space in your
field camp. But soon enough you will have no choice
but to bring your king into battle. When that moment
comes, who will be glad to see it, you or your opponent?
Bosworth is a tense game of cat-and-mouse.
The superimposed extra layer of strategy makes it one
of the most enjoyable commercial chess variants we've
seen.
Back to Bosworth
Reviews page
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