Games Magazine
Robin H. King
April 2003
USA
Civil Engineers and other master builders
seeking a break for their arduous labors will enjoy
a quick bout or two of competitive building on a 4 x
4 grid.
From a player's point of view, there are four rows
on the board available for development, each with four
vacant lots from front to back. You will only see a
building in a row if there is no building of equal or
greater height blocking your view. Each contestant has
four dice. For each row, secretly allocate a number
on a die to determine what pattern you hope the row
will have at the end of play. You score only if your
prediction matches the outcome. Choosing a number from
one to four means that you want to see one to four buildings,
respectively. A five means you want at least two buildings
of the same height (viewed for the side). A six means
you hope the row will have a building at least as tall
as any other on the grid.
There are five each of five different heights of building
blocks. On your turn, play any block from the supply.
There is no height limit to stacking blocks, and not
all lots need be filled during play. After all blocks
are laid, the highest scorer wins.
Cityscape works best with two or four players. But
if you have a threesome, put the weakest player in the
middle so that, with no competitor sitting opposite,
the odds will be stacked in his favor.
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