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CLOUD 9®
Stock #6789
Suggested Retail
Price $14.99


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Awards and Reviews
Educational
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FULL REVIEW

GamingReport.com
Watne Tonjes
October 2004
USA

Cloud 9 by Out of the Box Publishing is a new board game of bluster and daring for mixed play groups of ages eight and older.

Players assume the roles of pilot and passengers in this balloon, with a hand of six balloon cards and a matching set of score and passenger tokens. Each ride of the balloon starts with all the players in the balloon basket at the bottom cloud while the passengers take turns as pilot. The pilot is in charge of the balloon, rolling a number of dice as determined by the balloons height to see what cards must be played to keep the balloon climbing. Once the dice are rolled to determine what if any cards are needed to raise the balloon, the passengers are free to disembark or risk the pilot’s choice. While the pilot is constrained to stay in the balloon, the pilot has a couple advantages. If the acting pilot has an exact match of cards for the dice result, the player is forced to raise the balloon, but if the player has a wild card, then the pilot has free choice. As an added bonus, if the pilot is left alone in the balloon, the player can chose to disembark or try to shoot to the top with repeated raising attempts for extra points. This is difficult to do more than once, though, as the higher the balloon rises, the more dice and therefore cards are likely to be needed to raise the balloon. Since any passengers, pilot included, in the balloon when it crashes gain no points for the entire ride and players only get to one card when a new ride begins, this can be significantly tricky for a solo pilot.

This vicious cycle of daring do is continued until the end of the balloon ride upon which at least one of the players has fifty points. Since the topmost cloud is worth twenty-five points, successfully reaching the higher levels of clouds can greatly speed a game. While the number of wild cards is extremely low, so usually luck of the dice and pilot hands will control the balloon’s rise and fall, there is room for plenty of strategy and bluster. Passengers in the balloon should always consider the number of cards in the pilot’s hand and the results of the dice roll, as well as who is likely to be pilot next in there decisions. Similarly, crafty pilots can always try to psyche out the other passengers and can apply some strategy based on the cards in their hands, the balloon’s current altitude, and their dice roll.

Cloud 9offers a fairly straightforward game with easy play and a decent mix of luck and strategy to appeal to players young and old. The rules are quite clear and concisely written on a single folded, full color booklet that is roughly equivalent to four pages with visual examples. The game design is also quite durable, with a sound box, internal compartments for the parts, solid wood tokens, a thick playing board, and sturdy balloon basket. Even the playing cards are a surprisingly thick plastic, far more durable than the paper cards of Candy Land or paper money of Monopoly. The art is simplistic, but perfectly befitting the theme of a game of hot air balloon extravagances. This is fun little game, little due to compact, efficient storage design, not in the nature of the game play. Definitely check out this game and strive to reach new heights. They come with more points.

For more details on Out of the Box Publishing and their new board game, Cloud 9, check them out at their website http://otb-games.com and at local gamestores.

Score: (out of 5)

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