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GAVITT'S STOCK EXCHANGE®
Stock #1903
Suggested Retail
Price $14.99


Product Overview
Awards and Reviews
Educational
Official Rules
Rules Variations
Tournament Play
Frequently Asked Questions
Detailed Information
RULES VARIATIONS
 
TELEGRAM CARD VARIATION
Playing the Telegram Card
1. After the cards have been dealt, the dealer adds the Telegram Card to his or her hand and passes it, along with the first card, or cards, he or she trades.
2. Each player passes the Telegram Card on as soon as he or she makes the next trade. The Telegram Card may not be traded alone and is always included in addition to the cards being traded.
  Example: Player "A" trades two Missouri Pacific System Stock Cards and player "B" trades two Penn Central Stock Cards AND the Telegram Card.
Scoring the Telegram Card
1. First the round is scored as a regular round, then dollars are added or subtracted for the Telegram Card:
  Advancing Stocks—When the round ends, the player holding the Telegram Card gains $100 if another player called out "TOPEKA."
  Declining Stocks—When the round ends, if the player holding the Telegram Card is the player who completed a set and called out "TOPEKA," that player loses $100.
   
ORIGINAL GAVITT'S STOCK EXCHANGE RULES (1903 version)
  1. To play this game, there should be from three to six players, called "Stock Brokers," seated around an ordinary Card Table; the more the better.
  2. For each one playing, there should be in the deck, eight cards of each Railroad Company, therefore, for six BROKERS, use the full deck. If for four Brokers, use 32 cards. If for three Brokers, there would be 24 cards, 8 Santa Fe, 8 N. Y. Central, 8 Rock Island, etc.
  3. After the desired number of cards have been assorted out, they should be shuffled in the same manner as for playing any ordinary game of cards, so as to mix the varieties up as much as possible.
  4. The dealer should then deal one card at a time around the table until each Broker has eight cards. It will be necessary to shuffle the cards but once, and that at the beginning of the game.
  5. No one should pick up or look at their cards until the dealer has finished dealing all cards, and he calls out some appropriate word or words.
  6. The BROKERS should then assort their cards, and the Railroad Company of which they have the largest number of cards in their hands, they should proceed to get the balance of the 8 cards of this class of stock as soon as possible from the other Brokers who are playing, by trading the cards they do not need.
  7. A BROKER may trade stock with anyone sitting at the table as quickly and as often as he pleases, but he must not say what class of stock he desires; he must take his chances on securing the class of stock wished for, from the many quick trades that he will make.
  8. He may trade 1 or 2 cards of the same kind of stock at a time, but not more then two.
  9. When one BROKER trades 2 cards of like stock, he must get in return 2 cards from another Broker sitting at the table.
  10. He does not know what card he is getting, neither does the party know what card he is receiving, as they are turned face down on the table when traded.
    What You Must Say.
  11. The First BROKER who gets a full set of eight of any one class of stock wins the set, and as quickly as the full set in his hand is completed, he must call out the word "TOPEKA." If the winner cannot recollect this word the other Brokers may continue to play until they secure a full set and call out the word plainly in full.
  12. This signifies that the BROKER has the required cards to complete one set of stock.
    How to Count.
  13. The BROKER completing the set first, adds to his score "Double" the amount which one share of his stock would sell for, and that would be, in case of Santa Fe $250.00, doubled $500.00; for N.Y. Central $200.00, doubled $400.00, etc
  14. All other BROKERS who have secured five other cards or over, all of the same class of stock, add to their score the amount which one share of their stock would sell for, such as Mo. Pac. $150.00; C.B. & Q. $125.00, etc.
  15. The BROKER or side getting $2500.00 to his or their credit first, wins the game.
  16. When the score is to be doubled, the amount may be set down twice instead of multiplying by two, if desired.
  17. The winnings of each BROKER may be set down in column form and added after the first five sets have been played. The Telegram Card.
  18. If you do not care to play with the Telegram Card you may remove it from the deck.
  19. Should you desire to use it, follow carefully the following Rules: Directions for Using the Telegram Card.
  20. Proceed with the game according to the directions as previously described.
  21. After the Cards have been dealt out, the dealer adds the Telegram to his hand, which he must send out as soon as possible to another Broker, with the first trade of stock he makes.
  22. It will not be necessary to send or receive the Telegram in rotation or in any regular order. The principal is to send and receive it as many times as possible throughout the game, taking your chances on whether you hold it or not when the set has been completed.
  23. The Telegram must never be traded or laid on the table alone but must be traded with one or two stock cards. A Broker violating this may be fined.
  24. The Telegram does not count as a card, and is always played or given extra, viz., one stock card and the Telegram, for one stock card.
  25. The Telegram must be sent out as soon as received from one Broker to another, with a trade of one or two stock cards, and handled as rapidly as possible.
  26. A BROKER refusing to send out the Telegram, or refusing to accept it when offered to him in trade before a set is completed, is liable to a heavy fine.
    How The Telegram Counts.
  27. Use the same rules for counting as are previously described, and then add and subtract from your winnings, the losses and gains caused by the Telegram, as follows:
  28. A BROKER who completes his full set of stock first, with the Telegram in his possession, loses $100.00 from this set of stock which he has just secured, on account of the Telegraphic message showing a decline in his stocks.
  29. Should A BROKER complete his set of stock first, with the Telegram in his possession and does not call out the word "TOPEKA" according to the rules of the game he may be heavily fined.
  30. The BROKER holding the Telegram when a full set of stock has been secured by Another Broker may add $100.00 to his winnings on account of the Telegraphic advice of an advance in his stock.
    P O I N T S    T H AT    M AY    B E    C O U N T E D    O F F.
  31. IF A BROKER DOES NOT OFFER TO TRADE either one or two cards as soon as he picks up and looks at his cards for the first time, he must deduct twenty - five points from his score or go in the hole for this sum.
  32. IF A BROKER DOES NOT CALL OUT in a tone at least twice as loud as he generally talks when offering to trade Stock, he must deduct twenty-five points from his score for each hand or set played.
  33. IF A BROKER TRADES TWO CARDS and they are not of the like Stock, he must deduct twenty-five points from his score.
  34. IF A BROKER CALLS OUT THE WORD "TOPEKA" before he has completed his full set, or if he thought his set was completed when it was not, he must deduct twenty-five points from his score.
  35. EACH BROKER MUST MAKE OR OFFER TO MAKE a trade at least every five seconds. Failure to do this for five consecutive hands, he must forfeit twentyfive points from his score.
  36. IF A BROKER GIVES OUT IN ANY WAY the class of stock he is trying to secure, he must deduct twenty-five points from his score.
    IMPORTANT.
  37. THE ABOVE FINES ARE MADE simply to get the game started and to help throw off all formality and arouse the enthusiasm and spirit of the players. There will be as much amusement making mistakes, as there will be in playing the Game. The Faster Traders, will win, therefore practice handling your cards as rapidly as possible.
  38. ALL PARTIES PLAYING SHOULD CALL OUT as loudly and rapidly as possible the following: "One to trade" or "two to trade." "Who has one to trade?" "Who has two to trade?" and as many other similar calls as possible. The idea is to make noise and cause excitement.
  39. REMEMBER IT IS NOT NECESSARY TO PLAY IN YOUR TURN to trade, but trade whenever anyone wants to trade. The oftener you trade, the quicker you are liable to get your full set of stocks completed.
  40. DO NOT DELAY IN STARTING TO TRADE after the cards have been picked up; offer to trade 1 or 2 cards at once, remembering each party who trades must trade cards of like stock, such as 2 Santa Fe, 2 N. Y. Central, etc.

NOTICE. THIS GAME MAY BE PLAYED in many different ways, to suit the players.

THE PUBLISHERS OF THIS GAME will be pleased to hear from any party who can offer any suggestion to improve the directions for playing this game.

SPECIAL. AFTER PLAYING THIS GAME, please write us, giving your opinion of it.