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HARRY'S GRAND SLAM BASEBALL®
Suggested Retail
Price $9.99


Product Overview
Awards and Reviews
Educational
Official Rules
Rules Variations
Frequently Asked Questions
Detailed Information
OFFICIAL RULES
Download a pdf version of these rules
Note: This color and white pdf fits on 8.5x11" paper. It will print in shades of grey on a black and white printer.
Download a pdf version of the card reference
Get Adobe Acrobat ReaderNote: This color pdf fits on 8.5x11" paper. It will print in shades of grey on a black and white printer.
Updated Rules for the Heirloom Edition
WHAT’S IN THE BOX
  • Authentic Reproduction of Harry’s Grand Slam Baseball Game®
  • 54 cards
  • Rules
  • Baseball Diamond
  • Scoreboard
  • Card Reference
  • Updated Rules for the Heirloom Edition
  • History of Harry’s Grand Slam Baseball
THE OBJECT OF THE GAME
In Harry’s Grand Slam Baseball, each player acts as a team manager competing to have his or her team score the most runs during a baseball game.
OVERVIEW
Harry’s Grand Slam Baseball plays much like a real baseball game. Each game consists of nine innings. The Visiting Team bats in the top half of each inning and the Home Team, in the bottom half. Runners move around the bases, and runs and innings are recorded on a scoreboard.
Harry’s Grand Slam Baseball is played with a special deck of cards. The cards represent typical plays that happen during a baseball game. When a manager’s team is at bat, that manager will try to play cards that will help score runs. When a manager’s team is not at bat, that manager will try to play cards that will result in outs for the team at bat.
SETTING UP
1. Place the baseball diamond on the table, and the scoreboard in the outfield.
2. Set the scores at “0” for both the Visiting and Home Teams. Set the inning at “1” for the Visiting Team.
3. Keep the Card Reference handy for information on how individual cards are played.
4. Determine which player will manage the Home Team and which player will manage the Visiting Team.
5. Shuffle all cards together and deal each manager three cards. Managers may look at their cards.
  If dealt a Pinch Hitter/Relief Pitcher card, refer to the Card Reference and follow the instructions for Drawing a Pinch Hitter/Relief Pitcher Card now.
6. Place the remaining cards face down, in the center of the diamond.
PLAYING THE GAME
A game consists of nine innings. Each inning includes a top and bottom half.
THE TOP OF THE INNING
1. The Visiting Team is at bat in the top of each inning. The manager of the Visiting Team plays the first card. See Card Reference. If possible, this manager will select a card that helps score runs for his or her team. Even if the Visiting Team’s manager only has cards that result in outs, he or she must still play a card.
  The Visiting Team manager then draws a new card to bring his or her hand up to three.
2. The Home Team manager plays the next card. See Card Reference.
  If possible, this manager will select a card that results in an out for the team at bat, the Visiting Team. Even if the Home Team’s manager only has cards that will benefit the Visiting Team, he or she must still play a card.
  The Home Team manager then draws a new card to bring his or her hand up to three.
 
3. Managers repeat steps 1 and 2 until the third out is made. Outs and the base runner cards on the table are then discarded. The inning dial is turned clockwise to show the current inning number in the Home Team window. Play now moves to the bottom of the inning.
  Pinch Hitter/Relief Pitcher cards on the table, and the cards underneath them, remain on the table.
THE BOTTOM OF THE INNING
The bottom half of the inning plays just like the top half of the inning except that the roles of the Visiting and Home Teams are reversed. The Home Team is at bat and the Home Team manager plays the first card. After the third out, the inning is over. The inning dial is turned clockwise to show the next inning number in the Visitor Team window and play continues with the top half of the next inning.
THE THIRD AND SIXTH INNING SHUFFLE: After the third and sixth innings, the card deck, the discards, and the three cards that are in the hands of each manager, are collected and shuffled together. Any Pinch Hitter/Relief Pitcher cards on the table, and the cards underneath them, remain on the table. Three new cards are dealt to each manager and the rest of the deck is placed on the diamond.
WINNING THE GAME
The team with the most runs at the end of the ninth inning wins Harry’s Grand Slam Baseball!
If the score is tied, the teams play extra innings until an inning ends with one team scoring more runs than the other. Cards are shuffled after the ninth inning and every three innings after that.

Card Reference
ON-BASE CARDS
All on-base cards represent batters who get on base. When an on-base card is played, it is placed next to the appropriate base. Once the batter is on base, he is considered a base-runner and the card is moved from base to base as the runner moves. If a runner crosses home plate, a un is scored, it is recorded on the scoreboard, and the card is discarded.

SINGLE 6 CARDS

This card is placed on first base and represents a batter who just hit a single.

A runner on first base advances to second base, a runner on second base advances to third base, and a runner on third base scores.

DOUBLE 3 CARDS

This card is placed on second base and represents a batter who just hit a double.

A runner on first base advances to third base, and runners on second and third base score.

TRIPLE 2 CARDS

This card is placed on third base and represents a batter who just hit a triple.

All base-runners score.

HOME RUN 2 CARDS

This card is placed on home plate and represents a batter who just hit a home run. The card is discarded after the score is recorded.

All base-runners score.


WALK 3 CARDS / HIT BY PITCH 1 CARD

These cards are placed on first base and represent batters who advance to first base because of a walk or because of a hit by a pitch.

If there is no runner on first base, no runners advance. If a runner is on first base, that runner advances to second base. A runner on second or third base advances one base, only if another base-runner moves onto the base occupied by that runner.

ERROR 2 CARDS

This card is placed on first base and represents a batter who advances to first base on an error.

A runner on first base advances to second base, a runner on second base advances to third base, and a runner on third base scores.

OUT CARDS
An out card is placed behind home plate in order to keep track of that out. If the card represents the third out, that card, and the other two out cards, and all cards remaining on the bases are discarded. That half of the inning is over and the opposing team is now up to bat.

GROUND OUT 10 CARDS

This card is placed behind home plate and represents a batter who is out.

No runners advance or score.

STRIKE OUT 11 CARDS

This card is placed behind home plate and represents a batter who is out.

No runners advance or score.

FLY OUT 3 CARDS

This card is placed behind home plate and represents a batter who is out.

Runners on first or second do not advance or score. If there is a runner on third base, and less than two outs when the card is played, the runner on third base scores. This is called a “sacrifice fly.”

SACRIFICE BUNT 2 CARDS

This card is placed behind home plate and represents a batter who is out.

If there are less than two outs when the card is played, all base runners advance one base. If there are two outs when this card is played, no runners advance or score, and the inning is over.

DOUBLE PLAY 2 CARDS

This card is placed behind home plate and represents a batter who is out.

If there are no outs when this card is played and:

  • If there is one base-runner, that runner and the batter are both out.
  • If there are runners on first base and on one other base, the runner on first and the batter are both out and the other runner advances one base.
  • If there are runners on second and third base, the runner on second and the batter are both out and the runner on third base scores.
  • If there are runners on all three bases, the runner on first and the batter are both out and the other two runners advance one base.

If there is one out and at least one runner on base, or two outs, when this card is played, it results in three outs and the inning is over.

If there are no base-runners, only the batter is out. In this case, the Double Play card results in just one out.

Note: If a base-runner is out as a result of a double play, the card for that runner is moved behind home plate where it counts as an out.

PINCH HITTER/RELIEF PITCHER CARDS

PINCH HITTER/RELIEF PITCHER 4 CARDS

These cards allow the manager to make a player substitution. If a manager has drawn a Pinch Hitter/Relief Pitcher card in a previous turn, he or she may choose to play it rather than play a card from his or her hand.

Drawing a Pinch Hitter/Relief Pitcher card:

  1. When a Pinch Hitter/Relief Pitcher card is drawn it is immediately placed face up on the table in front of that manager.
  2. Another card is drawn, but not viewed, and is placed face down under the Pinch Hitter/Relief Pitcher card.
  3. A third card is drawn to bring that manager’s hand up to three cards.

Playing a Pinch Hitter/Relief Pitcher card:

A manager may play a Pinch Hitter/Relief Pitcher card when his or her team is either at bat or not at bat. It is played by removing the top card and flipping over the bottom card, which indicates the play for that batter. Once the card is flipped over, it must be played.

  • The Pinch Hitter/Relief Pitcher card is played in place of one of the three cards in that manager’s hand. No card is drawn from the deck because three cards will remain in that manager’s hand.
  • A Pinch Hitter/Relief Pitcher card remains on the table in front of that manager until he or she decides to play it.
  • A manager may have more than one Pinch Hitter/Relief Pitcher card at one time.
  • Pinch Hitter/Relief Pitcher cards on the table are not included in the THIRD AND SIXTH INNING SHUFFLE.
  • When flipped, if the bottom card is another Pinch Hitter/Relief Pitcher card, that manager draws a card and that new card indicates the play for that batter.
RUNNER CARDS

Runner cards advance base-runners only. Each base-runner advances one base. If a runner crosses home plate, a run has been scored, and that run is recorded on the scoreboard and the card is discarded.

  • Runner cards are discarded after base-runners are advanced. The next card is played by the opposing manager.
  • If a Runner card is played when there are no runners on base, it is simply discarded. The next card is played by the opposing manager.
     
WILD PITCH
1 CARD
  PASSED BALL
1 CARD
  STOLEN BASE
1 CARD
  PITCHER BALK
1 CARD