| Party games
make Canton man a star
By David Crumm, Detroit Free Press Staff Writer
April 24, 2006
Canton's Garry Donner has been playing around most
of his life -- but he's done it so cleverly that he
has climbed into the ranks of the world's top game
designers.
Two of the games produced by a small company he cofounded
30 years ago are among six new party games praised
this month in a Time magazine review of the best new
games, headlined "Beyond Monopoly."
"We're having some pretty good luck right now," Donner
said, working with his daughter, Wendy Harris, and
her son, Michael Donner, 13, earlier this month as
they tested games in a warehouse in Ann Arbor.
Donner and his grandson tried out one of the games,
Wallamoppi, a wooden stacking game praised in the review.
The other game is a word game called Last Word.
"We're getting very good vibes everywhere about
this game, Wallamoppi," a nonsense name that's
pronounced just as it's spelled, Donner said. "It's
fun. It's quick. A whole game takes less than five
minutes and people like the price. It sells for around
$20."
The game is so new that people might need to search
for it, he said, although that may change by Christmas,
when it should be on many retailers' shelves. Online
retailer Amazon sells it for $24.99.
"Here's how it works. It goes very fast," Donner
said, taking turns with his grandson in trying to stack
checker-size wooden disks into a steep tower on a table
in the middle of their warehouse. But that's only half
the game. As one player stacks a checker, the other
player turns to a wooden maze and tries to keep a black
marble from rolling too far through the maze's interlocking
chutes.
"The marble falls quickly, and that acts kind
of like a timer, so both players are working as fast
as they can," Donner said, a moment before his
and his grandson's hands collided in the middle of
the table and wooden disks flew everywhere.
They both laughed.
"That's the best kind of game," Donner said. "It
takes just a few minutes to learn, but it moves fast,
everyone has fun playing -- and you can keep playing
it over and over."
The game-design company is called Random Games and
Toys and is run by Donner, 57, his daughter, 29, and
three other full-time game designers. Beyond the five-person
staff, the operation is as low budget as possible.
The warehouse is equipped with simple steel shelves
and worktables that look more like military surplus
than high-tech equipment.
But, Donner said, "This is not a hobby. It's
a very tough, very competitive business. These days,
when we develop new games, we're competing with the
best in the world."
Donner and his partners at Random have had dozens
of successes, but those were drawn from "probably
more than 1,500 games we've done overall, including
games we've developed or we've helped other people
develop. You can see, there are very few hits in this
business."
That's how it is in the game genre, generally referred
to as party games.
It took four years for Canadians Chris Haney and Scott
Abbott to turn their initial concept into Trivial Pursuit,
which became an enormous hit before Christmas 1983.
Donner also got a huge boost from Trivial Pursuit.
Until the mid-1980s, Donner worked first as a math
teacher in Coldwater and later as a computer expert,
trying to develop games for his fledgling company in
his spare time. "Then, in 1984, we developed these
decks of cards called Pocket Trivia -- 800 trivia questions
in a deck that sold for $1.50 -- and we sold over 10
million of those. That let us go full time with our
company."
In the two decades since then, Donner has spent a
lot of time thinking about what prompts Americans to
pull a game off the shelf and play it.
"I think people get tired of activities like
going to a movie with friends," Donner said. "After
all, you meet for a movie and then it's like playing
multiple solitaire to sit there in the theater, not
talking to each other.
"With a game, people talk to each other. We see
their personalities. They laugh and, in some of the
newer games that ask questions about our lives, we
wind up sharing our stories with each other. As we
play, we wind up exchanging a little bit of our personalities
with each other."
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