| Download
a pdf version of these rules |
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| Updated 7/9/03 |
| Note: The rules on this
page reflect the most current version available,
and may differ slightly from previously printed rules. |
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| What's in the Box |
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Bid Board |
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24 Bid Cards,
divided by color into four sets. |
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Each bid set contains three
PASS cards, two STOP cards, and one STRIKE card. |
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20 Resource
Cards, divided by color into four groups: FOOD
(green), SHELTER (tan), WATER (blue), and FRIENDS (purple). |
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Each resource group (or color)
consists of five cards that are worth 10, 20, 30, 40,
or 50 points apiece. |
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4 Hidden
Resource Cards, that are shuffled in with the regular
Resource Cards. |
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65 Gemstones,
used to pay for Resource Cards won during the bidding. |
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Rules |
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| The Object of SHIPWRECKED |
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Accumulate
enough points from Resource Cards to win the game. Resource
Cards are earned by successfully bidding against the
other player(s).
| There are two ways to win SHIPWRECKED
- Earn 100
points, or more, in one resource group
- Earn 150
points, or more, in any combination of
resource groups
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| Setting Up |
| 1. |
The bid board is opened
and placed in the center of the table. |
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| 2. |
Each player selects a
set of Bid Cards in the color of his or her choice.
Players may look at their cards. |
| 3. |
Gemstones are distributed
as follows:
2 Players..... 11 Gemstones each
3 Players..... 13 Gemstones each
4 Players..... 15 Gemstones each |
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Leave the remaining gemstones
in the box bottom, which will serve as the bank.
The bank is where players pay for Resource Cards
and take income on their turns. Resource Cards sold
to the bank are displayed, face up, in this area. |
| 4. |
Resource Cards and Hidden
Resource Cards are shuffled together. This card
stack is placed, face down, next to the player chosen
to go first. After each Resource Card is won in
a bid, the card stack, and the turn, pass clockwise
to the next player. |

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- The card stack is moved to indicate which
player currently has the turn.
- Players must leave all of their Resource Cards
and gemstones in view of the other players.
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| The Sequence of Play |
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| Summary of a Player's Turn-
- Collect Income
- Put a Resource Card up for
Bid
- Bid for the Resource Card
All Players
- Pay for the Resource Card
The Bid Winner
- Pass the Turn Clockwise
to the Next Player
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| 1. |
Collect Income |
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| At the beginning
of a player's turn, he or she adds the income
amounts shown on the Resource Cards currently
in his or her possession, and takes that number
of gemstones from the bank.
- A player without Resource Cards
at the beginning of his or her turn receives
no income.
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| 2. |
Put a Resource Card up for Bid |
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On his or her turn, the player
puts a Resource Card up for bid using one of the following
two options. Everyone will bid for this Resource Card. |
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Option 1
Turn over the top Resource Card and place it, face up,
on top of the card stack. |
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- If a Hidden Resource Card is turned over, players
bid for the next face down card in the stack, without
knowing which Resource Card it is.
- If, after the bid, the hidden resource turns out
to be another Hidden Resource Card, simply turn over
the card(s) until a Resource Card is revealed. Hidden
Resource Cards are set aside after use.
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Option 2
Select a Resource Card that was previously sold to the
bank, and put it up for bid. |
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- At the start of the game, there are no Resource
Cards in the bank.
- If the Resource Card stack is depleted, this is
the player's only option.
- It is often to a player's advantage to select a
Resource Card from the bank. Since these cards are
already visible, the player can choose the one most
likely to help him or her win the game.
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| 3. |
Bid for the Resource Card |
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To determine the winner of the
selected Resource Card, all players compete in a bid that
will take from one to six rounds. The number of rounds
needed to win the bid determines how many gemstones the
Resource Card will cost the winning bidder. |
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In SHIPWRECKED, the cost of
a Resource Card for the winning bidder actually decreases
with each round. For example, a Resource Card costs 5
gemstones if it is won in the first round, 4 gemstones
if it is won in the second round, and so on, until the
cost falls to zero in the sixth and final round. |
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In the first round of the bid,
each player chooses one of the six Bid Cards from his
or her hand and places it face down, forming the first
row of cards. |
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At this point, anyone who played
a STOP card in the first row of cards may announce that
they are stopping the bid. If the bid is stopped, all
cards in this row are turned face up to determine who
will win the Resource Card. |
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If no one stops the bid, the
first row of cards remains face down. A second row of
cards is now formed as players place one of their five
remaining Bid Cards face down, just above their first
card. |
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In each new round of bidding,
a new row of cards will be placed just above the cards
played in the last round. |
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Anyone who played a STOP card
in the second row of cards may now announce that they
are stopping the bid. If the bid is stopped, all cards
in the second row are turned face up to determine who
will win the Resource Card. |
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Rounds of bidding continue as
described above until a player stops the bid, or until
the bid reaches the sixth round, where bidding stops automatically.
In either case, the last row of cards played is always
turned face up to determine who wins the Resource Card. |
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| Stopping the Bid
- Only a player who plays a STOP card in the
current round may stop the bid.
- However, stopping the bid
is optional. For strategic reasons, a player
may choose to allow the bid to quietly pass
into the next round after playing a STOP
card.
- Between bid rounds, players must be allowed
enough time to decide if they are going to stop
the bid (about 5-10 seconds).
- It is OK for a player to
ask if anyone is going to stop the bid before
laying a card in the next bid round. However,
play can also proceed from round to round
in silence, as players try to outwit and
bluff their opponents.
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| 4. |
Pay for the Resource Card |
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| When a player wins a Resource
Card in a bid, he or she must pay the bank the
cost indicated for the bid round in which it was
won. If at any time a player is unable to pay
for the Resource Card with gemstones on hand,
he or she must sell a previously won Resource
Card(s) to the bank. Each Resource Card sold to
the bank is worth the value, in gemstones, listed
on the card. These gemstones can be used to pay
for the new Resource Card. However, if a player
is unable to pay for a Resource Card that they
have won, either with gemstones on hand, and/or
by selling Resource Cards to the bank, they are
bankrupt, and officially out of the game. The
new Resource Card, and any remaining Resource
Cards and gemstones from that player, immediately
become the property of the bank. |
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| Resource Cards sold to the bank are
displayed face up, and may be put up for bid in
lieu of flipping over a card from the draw pile. |
| Resource Cards cannot be traded, bought
or sold between players, or purchased directly from
the bank. |
| A player who loses all gemstones and
Resource Cards, but who is not bankrupt, is still
in the game and must continue to bid.
(The player could still win a Resource Card at no
cost in the sixth round and recover from this position.) |
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| 5. |
Pass the Turn Clockwise to the Next Player |
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The turn and the draw pile,
pass clockwise to the player on the left. Play continues
following STEPS 15 until someone has earned enough points
to win the game. |
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| Winning the Game |
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There are two ways to win SHIPWRECKED– |
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- Earn 100 points, or more,
in one resource group
- Earn 150 points, or more,
in any combination of resource groups
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| Etiquette
- Experienced SHIPWRECKED players may wish to
use the bid process to determine who goes first
at the start of the game.
- After a bid has been stopped, players are
only required to reveal the Bid Cards that are
necessary to determine the winner of a Resource
Card.
For strategic reasons it
is usually wise to conceal bid stratgies from
the other players!
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| The Bid Cards |
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Players bid for the Resource
Card using their six Bid Cards. The three types of Bid
Cards each have unique characteristics. The choice of
which card to play in a particular round depends upon
what the player thinks his or her opponent(s) are going
to do next. It also depends upon what he or she believes
has been played in the previous bid round(s). |
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| Steps to Determine the Bid Winner |
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Immediately after a player stops
the bid (or if the bid reaches the sixth round*), the
cards in the last round of bidding are turned face up.
The following steps determine the winner of the bid and
the Resource Card. |
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| STEP 1 |
| A single STRIKE
card in the last round of bidding always wins the
bid. Multiple STRIKE cards cancel each other
out. If there is not a STRIKE card in the last round
of bidding, or there are multiple STRIKE cards,
go to STEP 2. (*For bids that
reach the 6TH round, see note.) |
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In the
following example, Player B wins the bid because
he or she played the only STRIKE card in the last round
of bidding. Since the bid was won in the third round,
Player B pays 3 gemstones to the bank, takes the Resource
Card, and the turn passes to the next player. |
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| *NOTE: For Bids that
Reach the 6th Round
Because the bid automatically stops
in the sixth round, it is possible that a STOP
card was not played in the last round of bidding.
In this rare case, unless a single STRIKE card
won the bid in STEP 1, all players immediately
rebid for the same Resource Card without paying
any gemstones. |
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| STEP 2 |
| If a single STRIKE card did not win
the bid in STEP 1, then a single
STOP card in the last round of bidding now wins
the bid. If there is more than one STOP card
in the last round of bidding, there is a tie. Go
to STEP 3 to determine which of these STOP cards
wins the bid. |
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In the
following example, Player C wins the bid because
he or she played the only STOP card in the last round
of bidding, and no STRIKE cards were played. Since the
bid was won in the first round, Player C pays 5 gemstones
to the bank, takes the Resource Card, and the turn passes
to the next player. |
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In the
following example, Player A wins the bid because
he or she played the only STOP card in the last round
of bidding, and the multiple STRIKE cards cancel each
other out. Since the bid was won in the second round,
Player A pays 4 gemstones to the bank, takes the Resource
Card, and the turn passes to the next player. |
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| STEP 3 |
| If a single STOP card did not win
the bid in STEP 2, then those who played STOP cards
turn over all of the Bid Cards they played in previous
round(s). The player who reveals
the most PASS cards wins the bid. If there
is an equal number of PASS cards, go to STEP 4. |
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In the
following example, Players C and D tied because
they both played STOP cards in the last round of bidding,
and no STRIKE cards were played. Player
D wins the tie-breaker with three PASS cards played
in the first four rounds, compared to only two PASS cards
for Player C. Since the bid was won in the fifth round,
Player D pays 1 gemstone to the bank, takes the Resource
Card, and the turn passes to the next player. |
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| STEP 4 |
| If STOP cards involved
in a tie each have the same number of PASS cards
played in previous rounds, then there is a BIDLOCK,
and no one wins the Resource Card. As a penalty,
each of the players involved in a BIDLOCK must pay
the bank the cost of the last round played, and
then bid again for the same Resource Card. Only
the players involved in a BIDLOCK participate in
the rebid. |
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In the
following example, Players B and C tied because
they both played STOP cards in the last round of bidding,
and no STRIKE cards were played. Since they each played
a PASS card in the first round, the tie remains unbroken,
and they are now BIDLOCKED.
Since Players B and C BIDLOCKED in the second round, they
each pay 4 gemstones to the bank as a penalty, and then
rebid for the same Resource Card. Players A and D do not
pay the penalty, nor do they participate in the rebid. |
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