| The Games
Journal
Greg Aleknevicus
August 2002
USA
Squint is a party game in
the manner of Charades or
Pictionary, namely getting
a group to guess an object. Whereas in Pictionary
you must draw an object, in Squint
you use 72 tiles that have generic shapes on them in
order to form a semblance of your item.
As
with all these types of games play is very simple although
there's a very interesting twist here. On your turn
(you do not play in teams) you draw a card (which lists
three objects ranging in difficulty from easy to hard)
and roll a die which tells you which of the three you
must try to form. You then turn over the sand timer
and arrange any of the tiles hoping to form something
that looks like your item. You're not allowed to make
sounds but you can point to certain parts of your arrangement
or "animate" the tiles so long as they remain on the
table. The twist that I haven't seen in other games
of this genre is that all other players are trying to
guess your object. If anyone guesses correctly then
both you and the guesser receive points (1 to 3 depending
on the difficulty of the item). I found this little
twist to very innovative as it meant that you were involved
on every turn, not only when your team was "up". Involvement
is a good thing and this simple change greatly increases
it for everyone. The timer seems to be about 45 seconds
which I initially thought too short but in practice
it worked fairly well. Long enough to form fairly complex
items but short enough that there's a pressure to just
get something down. Play continues around the table
for a set number of rounds and the player with the most
points wins.
The
components are of a nice quality, the tiles are suitably
thick and stiff and seem as though they'll be able to
stand up to a fair amount of use. Included are neon
green chips used to keep score and this colour scheme
extends even to the timer with it's green sand. The
only complaint I have about the bits is that the plastic
tray used to hold the cards is somewhat flimsy. As there
is much passing of cards a sturdier holder would have
been appreciated. There are 168 cards in the game, each
listing six objects (three on each side) which I imagine
is a sufficient number that you won't be duplicating
items any time soon. (Although I guess that depends
on how often you're playing.)
I found it very challenging and enjoyable to "draw"
complex objects using the tiles. In fact, I often hoped
that people would not immediately guess an item so that
I could add more details or make it a little more accurate.
I believe that this attraction is key to enjoying the
game, as it is with all games of this sort. If you don't
enjoy trying to piece a picture together then it's unlikely
you'll have fun with Squint. Most of the people I played
with did enjoy it so I suspect that it will "work" for
most people.
The
problems I have are relatively minor - the difficulty
rating of some of the items seems somewhat skewed. Buttonhole
(which strikes me as a rather difficult item) is a "1"
whereas Coconut is a "3". Not a huge problem but somewhat
strange. (There's also a few odd entries; "Star" is
one of the items and there's also a tile that shows
a star.)
One of the complaints I've heard about Pictionary
is that its not so enjoyable for those who claim not
to be able to draw. This certainly isn't an issue here
but there is an artistic element in arranging the tiles
that seems to elude some people. Very clearly some are
better at it than others. I'm not convinced that this
is a big problem. First off, the game is one that I
think is better approached as a fun activity rather
than as a serious competition. Who cares how well you
do! Secondly, since you have the opportunity to score
points even when it's not your turn you can do well
even if you're terrible at forming the pictures.
The
rules also mention a variant where you simply choose
which of the three items you want to draw (scoring points
per difficulty as usual). I think this is a good option
with some groups, particularly those that do find it
difficult forming objects. I think it might be best
to award just a single point when playing this way though
due to the problem I mentioned above regarding the somewhat
odd difficulty ratings of certain items.
A basic description of the concept is probably enough
to tell you whether or not you'll like Squint.
I don't often play these types of games but I do enjoy
them and I'm happy to say that Squint
is a worthy addition to the genre. I won't always
choose it over other similar games but I do expect I'll
still be playing it years from now.
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